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Have you ever found yourself at a crowded convention or struggling to engage playtesters with short attention spans? I know I’ve been in situations where having a survey would have been helpful (check out the FFWWDD questionnaire for a good one!), but it just wasn’t practical. Maybe you’re in a bustling event with eager players lining up to try your game, or perhaps you’re conducting an impromptu test without a survey on hand.
In cases like these, when you only have time for one or two quick questions, the Net Promoter Score (NPS) can be a lifesaver. This system requires you to ask just one simple question:
In a scale of 0-10 (with 10 being the most likely), How likely would you be to recommend this game?
Based on their answers, respondents are categorized into three groups:
- Promoters — respondents who answered 9 or 10.
- Passives — those who answered 7 or 8.
- Detractors — anyone who answered 6 or less.
Once you’ve collected the responses, subtract the percentage of detractors from the percentage of promoters. The result is a single number that summarizes player sentiment.
Here’s a handy image to remember it all:
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The NPS system is particularly useful for games, where word-of-mouth plays a significant role in attracting new players. Here are a few interesting points about this tool:
- The scale starts at 0 (not 1) to ensure clarity — after all, zero is never a good thing!
- The promoter score is always represented as a whole number (from -100 to 100), not a percentage.
- According to the creator of the tool [1], you can interpret your score as follows:
Score | Result framework |
> 0 | Good |
> 20 | Favorable |
> 50 | Excellent |
> 80 | World Class |
For context, the average American company reportedly has an NPS of less than 10. [2]
If you have time to ask a second question, consider making it an open-ended one, such as: “What influenced your score?” This can provide valuable insights into players’ reasoning.
While NPS might not provide the depth of a full survey or pinpoint exact areas for improvement, it’s an excellent option when you’re short on time. The next time you need quick feedback, give NPS a try—you might be surprised by how much you learn!
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The NPS was created by Frederick F. Reichheld in a 2003 article titled “The One Number You Need To Grow” for the Harvard Business Review magazine. You can find the complete article here.
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Simplicity is one of the strengths of this tool; in order to apply it:
- Ask players the main question “In a scale of 0-10 (with 10 being the most likely), How likely would you be to recommend this game?“
- Record their answers
- Find the percentages for Promoters, Passives and Detractors
- Substract Detractors from Promoters (i.e. Promoter % – Detractor % ) to get the final score (expressed as a whole number).
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Let’s imagine you are releasing a demo of your new arcade game, Pong Voyage, an 80’s retro inspired adventure game based on Pong.
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You can open a pop-up right before they close the game to ask questions, but you know this audience won’t stick around for a long survey. This is a perfect opportunity to use the NPS and ask them your single question before they log out.
- Net Promoter ScoreA one question survey for when you’re short on time.
- Resources LoopThis is a specialized core loop for visualizing how the economy of a game works.
- MDA FrameworkOne of the most widespread ways to analyze a game holistically.
- One PagerA critical part of pitching a game idea to the wider team.
- SWOT AnalysisAn easy framework for analyzing the competition.
- Bartle’s Player TypesOne of the oldest & most widely used player categorizations