Here’s how to present levels with all the info your team will need to build them.
FFWWDD Questionnaire
This is a simple format to get the most out of limited time with playtesters.
High-Level Layouts
A step by step guide on making a level design first draft.
Client Feedback Form
A simple form that will help you make sure that feedback is communicated properly.
Range Conversion
One of the most useful mathematical formulas I’ve found for balancing
Enemy Categorization
How do you make sure each enemy in a game makes for a compelling encounter
User Journey
A tool useful to diagnose and analyze how a player encounters different steps of the game.
KFC
A simple way to organize playtester feedback while describing next steps.
The Shape of Curves
When thinking of balance, thinking of the shape of curves is a good starting point.
Priority Pyramid
This is a useful way to keep priorities in check and make sure it’s not overwhelming.
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