One of the most widespread ways to analyze a game holistically.
One Pager
A critical part of pitching a game idea to the wider team.
Bartle’s Player Types
One of the oldest & most widely used player categorizations
X-Statement
The first step in development after having the game idea.
Client Feedback Form
A simple form that will help you make sure that feedback is communicated properly.
Concept Slide
An easy way to present an idea and get early buy-in from the team.
Priority Pyramid
This is a useful way to keep priorities in check and make sure it’s not overwhelming.
Agile Statement
This is a great way to define the vision of a game
Module Maps
Super useful in organizing a project and knowing where to start.
Feature Briefs
Used to prepare game ideas for production and share them with the team.